| Transphormetic V6 | ||
| works | news | bio | exhibitions & performaces | In Print | friends | ||
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| DaubII (Planetoid & Oriol) Prints 2008 | |
A new set of hi-resolution outputs from my semi-autonomous drawing program, Daub, made for WIRED magazine (March2008 issue). The article ‘Painted by Numbers’ surveys a group of works by generative artists who transform raw data into aesthetic visual statements. Click here for more pictures & Info |
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| sonLattice | |
Audio driven software simulated video feedback.
Peformed at 'Tommorow Now - Engage the code', Venice, 2007. Click here for videos, more pictures & Info |
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| Talysis II - View Video | |
Talysis II is constructed with a circuit of renderers in VVVV, each passing its output to the next renderer to produce a closed visual information loop. Symmetrical geometric patterns are generated as a single unit (white square) is transformed a little in shape, position, orientation and hue while its conveyed around the circuit. For Artificial Emotion 3.0, Brazil 2006. A video, more pictures & info can be found here |
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| VF_Field | |
VF-field is a sound driven software video feedback field. Volume and frequency analysis of sound is used to position simple elements which are contained within a feedback loop - used as a sound visualisation tool. More pictures & info can be found here |
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| ryNTH[n1] - View Video | |
ryNTH is an evolving object in space textured with a pre-processed coded video stream. ryNTH concerns labyri[nths] and uses the Superformula Shader in VVVV.
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| Daub | |
Daub is a painting application where the ‘brush’ is a 3D morphing mesh with a pre-made coded video stream 'projected' onto it - the movement of the brush is constrained in XYZ space. There's interplay between the control of the brush and the applications’ 'own mind'. More pictures & info can be found here |
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| Talysis I | |
Talysis (9 min DVD) was made for the Crystalpunk Workshop for Soft Architecture, Holland, 2005. It explored elements self-organisation and autocatalytic image making with recursive symmetry using digital video feedback. More pictures & info can be found here |
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| Klex | |
The Swiss psychiatrist Hermann Rorschach used Klecksographie to develop a form of psychoanalysis. Whereas Rorschach Inkblots are static, Klex provides a carousel of unique generative entities base on random strings - insects, crystals and biomorphs. For Generative Strategies, Spain, 2005. More pictures & info can be found here |
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| Structure C | |
| Buit with Flash and anti OOP!, Structure C contains a large set of animated components that act as a social network communicating with one another through proximity and scale - thereby affecting each others behaviour and properties. Shown at Generative Strategies, Spain, 2005. More pictures & info can be found here | |
| T5, Abandoned Adventures & Miscellaneous Sketches | |
| Links to past work, old and new sketches, Vj visualisations and abandoned adventures at Flickr: W - VJ set, Hacktronic, Boston, 2007 VF07 - lost in feedback! More experiments with symmetry and video feedback, 2007. OpGlyph - Built for the generation of successive and unique glitchey 'architectural glyphs', 2006. Effbahn - visuals for OpenLab 3, 2006. Transphormetic V5 - the old Flash MX experiment site, 2004-2005 |
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Paul AT tranphormetic DOT COM |