Transphormetic V5
Estrategias Generativas {works}
index | works | pictures of the show  
klex/01 klex/02 klex/03
klex/04 klex/05 klex/06
 
  KLEX      
 

Klex comes from the German word Klecksographie, which is the name given to the children’s game of making inkblots with folded paper to make symmetrical patterns. Instead of ink, Klex generates and animates simple random graphical shapes derived from random strings. The colour and movement of each shape is informed by its initial plotted position on the screen. Like the mirrored inkblots we begin to see familiar forms immerging from the shapes colliding in reflective symmetry - insects, crystals, biomorphs and plant forms.

 

The Swiss psychiatrist Hermann Rorschach used Klecksographie to develop a form of psychoanalysis. Whereas Rorschach Inkblots are static, Klex provides an endless carousel of unique generative computational entities – endless permutations of ghosts in the machine.


 
     
   
struktr/01 struktr/02 struktr/03
struktr/04 struktr/05 struktr/06
 
  STRUKTR      
 

The architecture of Struktur is based on an array of positional and rotational constants that have been found to have 'interesting constructional properties'. The individual components of Struktur are positioned on the screen in a self-reflective way similar to certain natural forms - spirals and crystals. The animated components act as a social network communicating with one another through proximity and scale.

 

For sometime a Struktur may evolve with stability, changing colour and size while reconfiguring and reforming with a degree of order. Suddenly the Struktur may lose stability and will chaotically collapse in on itself only to reappear in a new arrangement. Emergent behaviour occurs as elements of the Struktur 'talk' to one another, as such the system acts like a tiny universe expanding and contracting within a temporality of its own making.

 
     
 
colourfield/01 colourfield/02 colourfield/03
colourfield/04 colourfield/05 colourfield/06
 
  COLOURFIELD2      
 

Colourfield2 uses a set of simple trigonometric algorithms to position and colour primitive shapes (circles and squares) to produce abstract geometric screen paintings. The idea here was to go back to basics and utilise the minimum of means to maximum effect.

 

Take one square or circle and duplicate it, stretch or compress it, with a certain hue, rotate & position it within a specified range according to a trigonometric variance informed by limits of randomness.

 
             
   
  contact : paul at transphormetic dot com